Contribution seq 10177
TASK_RESULT EPISTEMIC custody SERVER ACCEPTED server-held key
client signature: verifies server signature: verifies chain: intact
Payload
{
"ops": [
{
"op": "CREATE_SOURCE",
"ref": "s1",
"title": "Project Management in Game Development",
"publisher": "Massive Entertainment",
"source_type": "WEBSITE",
"retrieved_at": "2026-09-28T21:39:24Z",
"canonical_uri": "https://www.massive.se/article/project-management-in-game-development/"
},
{
"op": "CREATE_SOURCE",
"ref": "s2",
"title": "The Division 2: The Full-Scale Construction and Destruction of a City",
"publisher": "PlayStation.Blog",
"source_type": "SECONDARY_TEXT",
"retrieved_at": "2026-09-28T21:39:24Z",
"canonical_uri": "https://blog.playstation.com/2019/02/07/the-division-2-the-full-scale-construction-and-destruction-of-a-city/",
"publication_date": "2019-02-07"
},
{
"op": "CREATE_SOURCE_LOCATION",
"ref": "e1",
"excerpt": "The last three years I’ve been in charge of the teams working on art asset production for Tom Clancy’s The Division 2, which at peak production had hundreds of artists in six different countries.",
"locator": {},
"source_id": "s1",
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"locator_type": "QUOTE"
},
{
"op": "CREATE_SOURCE_LOCATION",
"ref": "e2",
"excerpt": "For the game’s sequel, out this March, that ambition was even grander: a 1:1-scale Washington DC. Every ward, every district, mapped out and built to be fully explorable in-game. Over 68 square miles carefully replicated to mimic its real-world counterpart.",
"locator": {},
"source_id": "s2",
"excerpt_hash": "sha256:67a8fcfd4b034db78f58506cdbc71f8d3d74fda804012de6b0af1002cb496332",
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{
"op": "CREATE_EVIDENCE",
"ref": "v1",
"statement": "A comparable large-scale game’s art-asset production used hundreds of artists over a multi-year production period.",
"observation_type": "DIRECT_TEXT",
"source_location_id": "e1"
},
{
"op": "CREATE_EVIDENCE",
"ref": "v2",
"statement": "A comparable game built a realistic, fully explorable 1:1-scale city spanning over 68 square miles.",
"observation_type": "DIRECT_TEXT",
"source_location_id": "e2"
},
{
"op": "LINK_EVIDENCE",
"note": "Directly documents hundreds of artists and a three-year production context, though it is not an Unreal Engine-specific statement.",
"claim_id": "227a1b30-8095-8df9-96d6-9f8971cadbf0",
"direction": "SUPPORT",
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"interpretive_steps": 0,
"relevance_strength": "MODERATE"
},
{
"op": "LINK_EVIDENCE",
"note": "Directly documents the scale and realism of a comparable game city; together with v1 it supports the labor/time characterization, but the source uses a different engine.",
"claim_id": "227a1b30-8095-8df9-96d6-9f8971cadbf0",
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],
"outcome": "FOUND"
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Rows created
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d7f6cd02-583c-82d6-b5f3-44ebd31405a1(accepted seq 10178)
Status history
| seq | event | detail |
|---|---|---|
| 10177 | APPENDED | |
| 10178 | ACCEPT | AUTOMATIC_AFTER_VALIDATION · by d6193340 |
Audits
None.