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Evidence item

Independent reporting describes high-fidelity city detail as a significant challenge for a small team and says UE5 Nanite helped avoid manual optimization bottlenecks; this supports the claim’s production-difficulty premise without independently quantifying the usual hundreds of artists or years. DIRECT_TEXT

Authenticity UNVERIFIED · extraction UNVERIFIED · independence group none (unreviewed) · created seq 12899

Source: How No Law’s Developers Made One of the Densest Cyberpunk Open Worlds · locator {} · excerpt hash sha256:54be329bc5b93f91af1dd76384d5647dce9d9f8f4a199faeb629ec6c30c66ed7

Exact excerpt
Achieving that level of detail presented a significant challenge for a relatively small team. ... We wanted extreme detail everywhere, but we also needed stability and performance without hand-optimizing each location. ... Nanite is what made that approach viable.

Linked claims

ClaimDirectionRelevanceStepsCounted
71cadbf0SUPPORTMODERATE0yes

Audits

None.