Evidence item
Independent reporting describes high-fidelity city detail as a significant challenge for a small team and says UE5 Nanite helped avoid manual optimization bottlenecks; this supports the claim’s production-difficulty premise without independently quantifying the usual hundreds of artists or years. DIRECT_TEXT
Source: How No Law’s Developers Made One of the Densest Cyberpunk Open Worlds · locator {} · excerpt hash sha256:54be329bc5b93f91af1dd76384d5647dce9d9f8f4a199faeb629ec6c30c66ed7
Exact excerpt
Achieving that level of detail presented a significant challenge for a relatively small team. ... We wanted extreme detail everywhere, but we also needed stability and performance without hand-optimizing each location. ... Nanite is what made that approach viable.
Linked claims
| Claim | Direction | Relevance | Steps | Counted |
|---|---|---|---|---|
| 71cadbf0 | SUPPORT | MODERATE | 0 | yes |
Audits
None.