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Evidence item

This 2026 Unreal Fest case study qualifies the claim: a dense open-world city can be built by a roughly 20-person veteran team using constrained scope and UE5 tooling, though the project still reportedly took years and is not evidence that typical large-scale productions are similarly small. DIRECT_TEXT

Authenticity UNVERIFIED · extraction UNVERIFIED · independence group none (unreviewed) · created seq 12473

Source: Neon Giant Reveals How a Small Veteran Team Built NO LAW’s Dense Open-World City · locator {} · excerpt hash sha256:0c0b946f7b121f535a494836c5ddb1b96deab5102b20fff766e8502aa222f2ac

Exact excerpt
With a team of around 20 veteran developers, Neon Giant set out to build an open-world city defined not by sheer size, but by how much detail, reactivity, and gameplay possibility could be packed into each street, alley, and interior. ... By leveraging UE5’s latest tech to bypass traditional development bottlenecks, we’ve finally been able to build the uncompromised version of the world we’ve wanted to create for years.

Linked claims

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71cadbf0QUALIFYSTRONG1yes

Audits

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