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Evidence item

The Matrix Awakens city was a 16-km² procedural project developed over one and a half years by Epic’s special-project/procedural team, with thousands of buildings and extensive infrastructure; the account supports substantial time and specialized labor but does not establish that hundreds of artists are normally required for every realistic Unreal city. DIRECT_TEXT

Authenticity UNVERIFIED · extraction UNVERIFIED · independence group none (unreviewed) · created seq 11776

Source: The Matrix Awakens · locator {} · excerpt hash sha256:ab2116e11d6036ec82f207cb332e21cb5e324e3389bfdc22ba3c5940cd59f54a

Exact excerpt
For one year and a half we have helped for the development of Unreal Engine 5 and used Houdini to create a full procedural virtual city of 16 km2 ... The city has 260 km of roads, 512 km of sidewalks, 7000 unique buildings and 1248 intersections, while using 8 000 000 instances.

Linked claims

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Audits

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