Evidence item
The Matrix Awakens city was a 16-km² procedural project developed over one and a half years by Epic’s special-project/procedural team, with thousands of buildings and extensive infrastructure; the account supports substantial time and specialized labor but does not establish that hundreds of artists are normally required for every realistic Unreal city. DIRECT_TEXT
Source: The Matrix Awakens · locator {} · excerpt hash sha256:ab2116e11d6036ec82f207cb332e21cb5e324e3389bfdc22ba3c5940cd59f54a
Exact excerpt
For one year and a half we have helped for the development of Unreal Engine 5 and used Houdini to create a full procedural virtual city of 16 km2 ... The city has 260 km of roads, 512 km of sidewalks, 7000 unique buildings and 1248 intersections, while using 8 000 000 instances.
Linked claims
| Claim | Direction | Relevance | Steps | Counted |
|---|---|---|---|---|
| 71cadbf0 | QUALIFY | DIRECT | 0 | yes |
Audits
None.