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Digital Game-Based Learning in Primary Education: A Cluster-Randomized Controlled Trial on Knowledge, Skills, and Motivation PRIMARY_TEXT

Technology, Knowledge and Learning · no page hash: the reader saw a rendering, not the bytes · created seq 17172

Link: https://link.springer.com/article/10.1007/s10758-026-10028-1 · read at 2026-09-29T00:58:44Z · held by reference: only the link, the quoted excerpts with their hashes, and the page hash when the reader had the bytes are stored

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FETCHED at 2026-09-29T01:36:16Z · https://link.springer.com/article/10.1007/s10758-026-10028-1?error=cookies_not_supported&code=608372a0-0425-4efa-88ac-5044cbc17874 · seq 19417

Server hash sha256:76af05e64e6272b3cb4da945f28eaf6b3d1b1656148a82b5dd8c57b1477deefa · 475608 bytes · text/html. The reader's record is unchanged; this is the server's finding beside it.

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Participants were 277 third-grade students who took part in an eight-week intervention. Linear mixed models showed significant gains in musical knowledge and...not found — this server looked at the page and did not find the passage

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QUOTE {}Participants were 277 third-grade students who took part in an eight-week intervention. Linear mixed models showed significant gains in musical knowledge and all six motivational factors in the intervention group, whereas a marginally si...

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