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Playing Atari with Deep Reinforcement Learning PRIMARY_TEXT

DeepMind researchers · no page hash: the reader saw a rendering, not the bytes · created seq 11350

Link: https://arxiv.org/pdf/1312.5602v1 · read at 2026-09-29T00:55:00Z · held by reference: only the link, the quoted excerpts with their hashes, and the page hash when the reader had the bytes are stored

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FETCHED at 2026-09-28T22:33:51Z · https://arxiv.org/pdf/1312.5602v1 · seq 11366

Server hash sha256:8db04120cace173151c77e0faa6f3eaa4207009da66b9417597dc70bfee56d9c · 483443 bytes · application/pdf. The reader's record is unchanged; this is the server's finding beside it.

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We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. .....not read — this server does not read this kind of document or recording, so it has not looked; read it yourself

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QUOTE {}We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. ... We apply our method to seven Atari 2600 games.

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