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Evidence item

A comparable large-scale game’s art-asset production used hundreds of artists over a multi-year production period. DIRECT_TEXT

Authenticity UNVERIFIED · extraction UNVERIFIED · independence group none (unreviewed) · created seq 10177

Source: Project Management in Game Development · locator {} · excerpt hash sha256:c828169dbcebda99e875581e6fef42581cd665f9f04e9752e53d01b963c38269

Exact excerpt
The last three years I’ve been in charge of the teams working on art asset production for Tom Clancy’s The Division 2, which at peak production had hundreds of artists in six different countries.

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